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Rhydach Hughes

Hey Zeekerss! I just bought your Patreon and I'm super glad I did, this looks great. I have wanted to see more changes to the more forgotten moons of this game for a while now and I was not expecting it to happen so soon if not at all so it's a very welcome surprise! I have always wanted more balance changes especially since they are decently easy to implement and improve the playing experience greatly for someone like me who always feels compelled to use the best strategy. For a while I've felt like Offense, Experimentation, March and Dine have all been quite underpowered compared to their counterparts and I'm hoping the March rework comes with not only a visual overhaul but also some sort of buff for the moon. Either way, I'm excited for what you're brewing and can't wait to see it in person! Bye for now everyone.

Yamou

I’m curious whether the grass or the larger plants will have small movements and make sounds when you pass through them, but aside from that, I already love how it looks

Cam

woah It's nice to see you back on Lethal, Zeek!! Excited to see what youre cooking up! :0

Ishawulf

Yooo the screenshots are looking dope so far, can’t wait to see things when they’re nicely set up and all. Helping give each of the moons a little more identity is really nice when wanting to go visit them. Gives a little more reason to want to drop on by them. Also the stuff like the vegetation is small when you think about it but it really does make a bit of a difference when it comes to the world. Anyways my friend group and I have picked up the game this year and we’ve had a blast using it to talk and play basically every week since the beginning of the year, finally decided to join the patreon to show a little extra support and check out some of the cool dev stuff. We love your work and are excited to see what you’re coming up with, for lethal or not!

Jahhlu

Hey Zeekerss, just subbed to the patreon, glad I can participate! The pictures of the March revamp already looks 10x better than before, the dark grass, the trees, & the leaves are so immersive, all come together and collectively enhance the environment tremendously, really emphasizing a "dark rain-forest" kinda vibe. It's crazy how big of a difference you can make by simply tweaking the environment, and I hope to see more. I also can't wait for this "creature feature" update, sounds exciting!

The Wolfman

Hey Zeekers, hope you're doing well. The rework to the exterior of march is looking absolutely stellar so far, and the eventual "creature feature" update has me so excited for the future of this game! Two questions I'd like to ask are: 1: Are the interior reworks of mineshaft and factory still happening, and if so, then when can we expect them? 2: Is dine going to stay the way it is for now, or are you going to further rework the moon in the future? Personally, I like the idea of dine being a difficult moon with lots of items on it and I like the items there as well, but at this point the moon is simply too punishing due to the outside enemy spawns and the high amount of low value items in the interior.

azizoni

Cool

azizoni

and I hope the game will keep going for as long as possible

wickedd210

Hey Zeekerss, what do you think about releasing a beta update before the update itself, so that some players can test what you've done, point out bugs and write them in your discord. I think this is normal practice in many projects.

XTY

a christmas update would be cool

Rhydach Hughes

Yes like the v50 beta, v50 was so good and likely because it had a beta. Without the beta, Adamance might not even have gotten a bridge