ToM Future Design
- Focus on optimizing 63
- Same old - Same old 17
- More Story 34
- Hybrid Approach 112
Heya,
Progress on V0.32 is going as planned. However… I noticed something:
before we even reach Version 1.0, we’ll already have beaten Pokémon Gen 1 in total recruit count.
Sooo, I’ll let you all vote on what direction you prefer next.
• Focus on optimizing
I’m aware of the lag spikes caused by VisuStella. Fixing this alone could take half a month, since the code is obfuscated and difficult to work with.
• Same old, same old
Keep the current pace with 3–5+ new recruits per update.
• More Story
This would reduce the number of recruits to 1 per update, but I would spend more time fleshing out the world and pushing the main story forward.
Mystra’s storyline is long—extremely long.
The plan is for her story to be around 75% finished by the time Version 1.0 releases, cutting out fluff and adding more gameplay.
If I fully focus on the main story, I expect it to be complete around Version 0.8-ish.
• Hybrid Approach
Same overall plan, but with fewer recruits per update while filling the world with quests, encounters, and side content—so there’s more to do than just running around.
Think of characters like Shara, our favorite “LET ME HIT YOU!” thief.