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There we go—this is what you can look forward to:

🔎 Exploration

• Zones:
11 outdoor zones spread across:

  • Darthus Steps

  • Arysia River Bank

  • Isle of the Night

  • Valley of the Oathborn

  • Darthus Gate

  • Ruined Fortress of Darthus

• Mega Dungeon:

  • Ruined Fortress of Darthus (akin to the Sunken Temple of Nyth)

⚔️ Combat

• Recruits: 13

  • Steppe Wolf

  • Succubus Trickster

  • Windcaller Djinn

  • Centaur Scout

  • Vulture

  • River Serpent

  • Sentinel Valkyrie Statue

  • Black Hole Drake

  • Oathborn Spirit

  • Thorn Bear

  • Night Follower

  • [Redacted]

  • [Redacted]

• New Encounters:

  • 10 new monster/humanoid encounters (excluding recruits)

• Bosses: 2

  • [Redacted]

  • [Redacted]

🎵 Music

  • Around 7 new music tracks (I forgot the exact number)

⚙️ Systems

  • Minimap – Alpha Test

  • Replacement Chess → Mastermind for GameMaster

    • GameMaster is no longer recruitable by height

    • You can no longer skip her encounter with Echoes

    • Her event no longer gives a Game Over screen, but absorbs Height
      (hitting 0 Height still results in a Game Over)

🌍 World Content

• Quests: 2

  • Guest Character Quest: [Samantha] – Part 1

  • The Fall of the Oathborn – Major quest chain

🔧 Lastly

Some changes were made to the VisuStella scripts—less destructive now, but this means more work and testing is required.


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Thanks for the feedback on the latest post!
I’ll be doing an optimization update next. This update will come out sooner so I can test multiple setups and viewpoints.
Once everything is stable, I will move forward with the hybrid route.

Recruits will be put on the backburner for a bit while I focus on fleshing out all the empty areas in the world.

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