Statement to running costs, rent and other forms of delivering money in (hentai-) games (Patreon)
Content
Brings the game into more depths. But when does it add just more unnessesary complexity?
Long version:
Quite early I faced the option of adding flowing money into "zum Damenhaus"; which means giving coins to the player and skimming it off later.
There were two obvious scenarios how this could happen:
1)
Amanda needs to pay rent for the brothel / mansion or is in debt because of said buildings.
2)
Slaves living costs.
Bringing one or both aspects into the game would come with more adjustments of course, like clients would give more money in general or rooms would be cheaper, for example.
But then I thought harder about it. Wouldn't it just make the game more complicated, without achieving very much? Sure it could be used to drive the story in an additional direction, but is it worth the circumstance?
Since I had no intention to make debts a part of the plot of the game I decided to just keep it very easy: You get money, you can keep it. Use it to buy stuff instantly, without worrying about the next day.
If it is just that simple in real life^^
What do you guys think?
I know that a game like "SimCity" needs running costs, but what about my little game? What about "zum Damenhaus" ?
random Crow